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ashendust:skills [2019/03/10 22:55]
lemesprie created
ashendust:skills [2019/03/16 16:46] (current)
lemesprie [Skill Investment]
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 ====== Skills ====== ====== Skills ======
-Skills represent your characters life-experience. They are intentionally broad, and should be narrowed and focused by your [[ashendust:​abilities|abilities]]. They are benefited by their relevant [[ashendust:​stats|stat]] modifiers.+Skills represent your characters life-experience. They are intentionally broad, and should be narrowed and focused by your [[ashendust:​abilities|abilities]]. They are benefited by their relevant [[ashendust:​statistics|stat]] modifiers.
  
-^ Grit| Force| Chuck| Endure| +^ Grit| Force| Chuck| Endure| Presence|  
-^ Moxie| Bluff| ​ResearchDetect+^ Moxie| Bluff| ​EntertainConvince| Dedication|  
-^ Tempo| Precision| Subtlety| Haste| +^ Tempo| Precision| Subtlety| Haste| Grace|  
-^ Vision| Spellcraft| Empathy| Memory| +^ Vision| Spellcraft| Empathy| Memory| ​Notice
-^ Appeal| Convince| Entertain| Prayer|+
  
 ===== Skill Investment ===== ===== Skill Investment =====
  
-Token^ Max Investment^ Total Investments^ Investment Bonus^ +Level^ Max Investment^ Total Investments^ Investment Bonus^ 
-| 1| 1| 5| 1|+| 1| 1| 4| 1|
 | 2| 2| 8| 1| | 2| 2| 8| 1|
 | 3| 2| 11| 1| | 3| 2| 11| 1|
-| 4| 3| 14| 1| +| 4| 3| 13| 1| 
-| 5| 3| 14| 1|+| 5| 3| 13| 1|
  
 As you can see by the table above, for every [[system:​token|token-level]] your character has, you gain some number of "​investments"​ that can be placed up to a maximum of one in each skill of your choice. This means that there will be skills that you're not great at, and that's OK! This is meant to be a team game. As your character grows they can become either incredibly talented in one set of skills, or more well rounded, depending on their willingness to rely on and work with others. As you can see by the table above, for every [[system:​token|token-level]] your character has, you gain some number of "​investments"​ that can be placed up to a maximum of one in each skill of your choice. This means that there will be skills that you're not great at, and that's OK! This is meant to be a team game. As your character grows they can become either incredibly talented in one set of skills, or more well rounded, depending on their willingness to rely on and work with others.
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 ==== Grit ==== ==== Grit ====
 **Force** - The Force skill is all about your ability to exert your grit and strength on the world around you. It might represent your ability to shove a boulder, hold a door closed, or open a door or a chest. **Force** - The Force skill is all about your ability to exert your grit and strength on the world around you. It might represent your ability to shove a boulder, hold a door closed, or open a door or a chest.
- 
-**Chuck** - The Chuck skill is all about your ability to throw things as hard as you can. It's pretty self explanatory,​ but whether you're throwing an axe at an enemy, a bag onto the roof of the building, or your particularly small friend into battle, you'll be using the Chuck skill. Sometimes this will be used in tandem with Precision. 
  
 **Endure** - The Endure skill is all about your ability to resist pressures or toxins. It acts as more of a constant passive, but there might be situations in which you're asked to check for endurance or you can otherwise leverage your endurance. It might be used to drink a friend (or enemy) under the table, make a grand-stand against fading to black, or muddle through a furnace-like environment. **Endure** - The Endure skill is all about your ability to resist pressures or toxins. It acts as more of a constant passive, but there might be situations in which you're asked to check for endurance or you can otherwise leverage your endurance. It might be used to drink a friend (or enemy) under the table, make a grand-stand against fading to black, or muddle through a furnace-like environment.
 +
 +**Presence** - The Presence skill is all about your ability to pressure others with your physique. It is a perpetual state of how intimidating you may be, or how much of a force you have around you. If you're trying to intimidate someone by sheer physical demonstration,​ or demand the attention of a group of people, presence would be the skill you would use.
  
 ==== Moxie ==== ==== Moxie ====
 **Bluff** - The Bluff skill is about lying or misdirecting others. You might use it to convince someone that you're the prince of a foreign country, you too grew up on the streets, or no, you really are over that relationship that you had 2 years ago. **Bluff** - The Bluff skill is about lying or misdirecting others. You might use it to convince someone that you're the prince of a foreign country, you too grew up on the streets, or no, you really are over that relationship that you had 2 years ago.
  
-**Research** - The Research skill is used to investigate historical events, unique ​magics, or sciencesWhether ​it be social investigation by asking othersor trying ​to find the right book in the libraryresearch represents ​your ability to find the right information ​and parse it out to fit your scenario.+**Entertain** - Entertain can be used in a wide variety of ways but will usually tie in some way to a horizontal aspect of your charactersomething relating to your backstory, a practiced instrument, a unique ​style of dance, or a series of tales you know and have rehearsedIt's your ability to move a crowd with a practiced art.  
 + 
 +**Convince** - The Convince skill functions as you would expect ​it toit's your ability ​to make a compelling rationale with true statementsand shows how genuinely you may represent those emotions. This is also your ability to show your truthful dedication to a cause or group and to leverage that relationship to your advantage.
  
-**Detect** - The Detect skill is your ability to parse through the noise of an environment and find the thing you're looking for specifically. This is your ability to pick out the details surrounding you. It largely acts as a constant passive ability, but again there are situations in which you may need to rely on your ability to detect something in your surroundings. 
  
 ==== Tempo ==== ==== Tempo ====
 **Precision** - The Precision skill is your ability to aim a ranged weapon in the heat of the moment, to get your grappling hook fastened to the perfect rock, or to aim for that vital point when attacking with a knife. ​ **Precision** - The Precision skill is your ability to aim a ranged weapon in the heat of the moment, to get your grappling hook fastened to the perfect rock, or to aim for that vital point when attacking with a knife. ​
- 
-**Subtlety** - Subtlety is the art of matching your timing with the world around you, to mask your footsteps with environmental sounds, to cut the purse as it's rocking back while keeping lockstep with your mark, to lead with your left hand and palm the gem with your right making it look like it's vanished into thin air. 
  
 **Haste** - Haste represents your ability to match instinct to fast twitch muscle. This will impact your chances to dodge an attack, scurry out of the way of an explosion or a splash of acid, to catch up with your love as they run out in front of a carriage. This is a largely passive skill, but also represents your ability to hone your adrenaline into action. **Haste** - Haste represents your ability to match instinct to fast twitch muscle. This will impact your chances to dodge an attack, scurry out of the way of an explosion or a splash of acid, to catch up with your love as they run out in front of a carriage. This is a largely passive skill, but also represents your ability to hone your adrenaline into action.
 +
 +**Grace** - Grace is your ability to carry out certain acts with style and class. To evaluate your movements as you make them in a way that seems natural and effortless. It could be used to imitate a stance in combat, or to evaluate the movements of your enemy and act around them. Or to read the dance of a maiden or gentleman you're trying to impress and move along with them. Grace also represents how subtle you can be when you need to be secretive or stealthy, to lead attention with your left hand and palm the gem with your right so that it appears to have vanished into thin air.
  
 ==== Vision ==== ==== Vision ====
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 **Memory** - Memory is used (at times) in lieu of player memory. It is largely a passive skill, but might serve as the ability to recall something from your past life that could help you in a scenario. This skill may even at times (when Serendipity intervenes) warp reality itself, if you happen to "​remember"​ a door that did not previously exist you may find yourself suddenly having a portal to the other side of the wall. This may be passive but it represents the ability to manipulate the past to your benefit. **Memory** - Memory is used (at times) in lieu of player memory. It is largely a passive skill, but might serve as the ability to recall something from your past life that could help you in a scenario. This skill may even at times (when Serendipity intervenes) warp reality itself, if you happen to "​remember"​ a door that did not previously exist you may find yourself suddenly having a portal to the other side of the wall. This may be passive but it represents the ability to manipulate the past to your benefit.
  
-==== Appeal ==== +**Notice** - Notice is your ability to notice things at quick glance. It reflects ​your ability to walk into room an perceive potential dangers that may exist to your person, or to see that kitchen knife in the sink still has some blood on it while you're casually strolling around ​the room.
- +
-**Convince** - The Convince skill functions as you would expect it to, it'​s ​your ability to make compelling rationale with true statements, and shows how genuinely you may represent those emotions. +
- +
-**Entertain** - Entertain can be used in a wide variety of ways but will usually tie in some way to a horizontal aspect of your character, something relating to your backstory, a practiced instrument, a unique style of dance, or a series of tales you know and have rehearsed. It'​s ​your ability to move crowd with a practiced art. +
- +
-**Prayer** - Prayer is used to show your connectivity and willingness to give in to the demands of fateluck, and serendipity. It may be prayer to a primal force like a god or goddess, ​to the wilds themselves, or to the fae. This represents your ability to appeal to the forces of luck and ties in closely with the Serendipity system.+
ashendust/skills.1552258532.txt.gz · Last modified: 2019/03/10 22:55 by lemesprie