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ashendust [2019/03/12 18:46]
lemesprie
ashendust [2019/03/13 02:16] (current)
lemesprie
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 Welcome to Ashes of Stardust, and the world of Pen and Paper Gaming. Welcome to Ashes of Stardust, and the world of Pen and Paper Gaming.
  
-Pen and Paper gaming, tabletop gaming, DnD-Like, they all come with some implications,​ but the important thing to remember is that the pen and paper aren't the important part, it's the people who you're enjoying your time with. At the end of the day, this game exists to facilitate a fun social activity with people who you enjoyor want to get to know.+Pen and Paper gaming, tabletop gaming, DnD-like—they all come with some implications,​ but the important thing to remember is that the pen and paper aren't the important part. Instead, it's the people who you're enjoying your time with. At the end of the day, this game exists to facilitate a fun social activity with people who you enjoy or want to get to know.
  
-Welcometo the worldof tabletop RPG.+Welcome to the world of tabletop RPG.
  
-Never played a tabletop RPG Before? Here's the gist: You and some friends get together, you work as a team to tell a story, and use dice to interject uncertainty into that story. The Guiding Star((Gamemaster in many other systems)) will summarize the obstacles in front of youand will ask how you'd like to interact with them, then, based on the character you are playing, you will choose how you respond, and then your Guiding Star will tell you how your actions pan out based on the results of your dice.+Never played a tabletop RPG before? Here's the gist: You and some friends get together, you work as a team to tell a story, and you use dice to interject uncertainty into that story. The Guiding Star((Gamemaster in many other systems)) will summarize the obstacles in front of you and will ask how you'd like to interact with them. Based on the character you are playing, you will choose how you respond, and your Guiding Star will tell you how your actions pan out based on the results of your dice.
  
-If you're the guiding starthen your job is to give your players the key information that they need for you to work together to visualize a vivid and imaginative world of exciting adventure, and occasionally,​ to foil their plans so that they may explore routes they otherwise never would have considered.+If you're the Guiding Star, your job is to give your players the key information that they need for you to work together to visualize a vivid and imaginative world of exciting adventure, and occasionally,​ to foil their plans so that they may explore routes they otherwise never would have considered.
  
-One of the best features of this system is that you can not only tweak this system to work within any setting, but that it can fit any style of game as well. All of the mechanisms and knobs that make the game work are very easy to modify, and this is intentional, we'll give some examples as we go on, but you have the option to adjust Ashes of Stardust to fit your fantasy adventure, sci-fi space opera, or a modern day city romp.+One of the best features of this system is that you can not only tweak this system to work within any setting, but also that it can fit any style of game as well. All of the mechanisms and knobs that make the game work are very easy to modify, and this is intentional. We'll give some examples as we go on, but you have the option to adjust Ashes of Stardust to fit your fantasy adventure, sci-fi space opera, or a modern day city romp.
  
 ==== Core Features ==== ==== Core Features ====
  
-- Ability based class systems focusing on creating a unique archetype of character to represent every player, with near-infinite potential permutations.+- Ability-based class systems focusing on creating a unique archetype of character to represent every player, with near-infinite potential permutations.
  
-- Luck mechanics that allow players to have limited interaction to manipulate the outcome of a situation just beforeor after the GS((Guiding Star)) has detailed the repercussions of their actions.+- Luck mechanics that allow players to have limited interaction to manipulate the outcome of a situation just before or after the GS((Guiding Star)) has detailed the repercussions of their actions.
  
 - Simple combat that is easy to track, where the events of which are regularly summarized by the GS. - Simple combat that is easy to track, where the events of which are regularly summarized by the GS.
  
-- Character growth that feels satisfying for statsand allows a level 1 character to feel tangibly different from a higher level character, but does not entirely eclipse their beginnings.+- Character growth that feels satisfying for stats and allows a level 1 character to feel tangibly different from a higher level character, but does not entirely eclipse their beginnings.
  
 - A non-combative relationship between the players and their Guiding Star. - A non-combative relationship between the players and their Guiding Star.
  
 ==== What Do You Need to Play? ==== ==== What Do You Need to Play? ====
-Good question.... At the very least you'll need:+Good question... ​at the very leastyou'll need:
  
-  * Some friends (I'd recommend a minimum of three including yourself) +  * Some friends (I'd recommend a minimum of threeincluding yourself) 
-  * One 20-Sided Die, and One 6-Sided Die. - //Note: you may also need 4, and 8-sided dice, depending on your character. It's worthwhile to have these on-hand!//+  * One 20-Sided Die, and One 6-Sided Die. - //Note: you may also need 4, and 8-Sided Dice, depending on your character. It's worthwhile to have these on-hand!//
   * A character sheet, or some piece of paper to represent character information,​ for each player.   * A character sheet, or some piece of paper to represent character information,​ for each player.
   * Something to write on.   * Something to write on.
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 ==== Players & Guiding Stars ==== ==== Players & Guiding Stars ====
-**If you're a player**, your primary job is to create, or take up the mantle of, a primary character within the game. Colloquially we refer to them as a PC or player character. You control your character fully, describing their actions and interactions with others. In addition you'll be responsible for tracking the mechanical workings of your character. This involved ​rolling dice when called on to do so by the Guiding Star, and choosing what abilities to use.+**If you're a player**, your primary job is to create, or take up the mantle of, a primary character within the game. Colloquiallywe refer to them as a PCor player character. You control your character fully, describing their actions and interactions with others. In additionyou'll be responsible for tracking the mechanical workings of your character. This involves ​rolling dice when called on to do so by the Guiding Star, and choosing what abilities to use.
  
-**If you're a Guiding Star**, your primary job is to breath ​life into the world the PCs inhabit. You'll make the decisions for everything the PCs interact with be it man, mineral, or vegetable. In the case of living things we call them NPCs or non-player characters. Your job is to create scenarios and situations in which the PCs will feel challenge ​and engaged. In addition you're the arbiter of the rules, and the final immutable word on ruling decisions.+**If you're a Guiding Star**, your primary job is to breathe ​life into the world the PCs inhabit. You'll make the decisions for everything the PCs interact withbe it man, mineral, or vegetable. In the case of living thingswe call them NPCs or non-player characters. Your job is to create scenarios and situations in which the PCs will feel challenged ​and engaged. In additionyou're the arbiter of the rules, and the final immutable word on ruling decisions.
  
-**Both players and Guiding Stars have a second very important job: make sure everyone else is having fun!** Tabletop RPGs are a collaborative experience, everyone should be sharing ideas and working with one another to make sure that the table (or metaphorical table) is a fun place to be and is the highlight of your day or week. This means a few thingsas a player you don't need to make your character as mathematically strong as possible, as a Guiding Star you should guide players to make more interesting characters that work well together as a group rather than consistently stepping into the spotlight. You as a group are working to create an interesting storya fable you can tell your friends and remember months or years into the futurenot a series of efficient meat-grinders.+**Both players and Guiding Stars have a second very important job: make sure everyone else is having fun!** Tabletop RPGs are a collaborative experience, everyone should be sharing ideas and working with one another to make sure that the table (or metaphorical table) is a fun place to be and is the highlight of your day or week. This means a few thingsas a playeryou don't need to make your character as mathematically strong as possible. As a Guiding Staryou should guide players to make more interesting characters that work well together as a grouprather than consistently stepping into the spotlight. Youas a groupare working to create an interesting storya fable you can tell your friends and remember months or years into the futurenot a series of efficient meat-grinders.
  
 ===== The Character ===== ===== The Character =====
-Your character is a summary of all of the methods by which you can interact with the world you're playing in. They contain your abilities, personality,​ aspirations,​ and mechanical statistics ​to determine where you're likely to succeed and where you're likely to fail and show to you your outcomes. [[ashendust:​samplecharacter|You can find a sample character here.]]+Your character is a summary of all of the methods by which you can interact with the world you're playing in. They contain your abilities, personality,​ aspirations,​ and mechanical statistics, which determine where you're likely to succeed and where you're likely to fail and show. [[ashendust:​samplecharacter|You can find a sample character here.]]
  
 ==== Hit Points, Experience, and Levels ==== ==== Hit Points, Experience, and Levels ====
-When you first make your character, you'll have to figure out how much of a beating you can take, and that all depends on your [[ashendust:​levels|Level]]. Your XP is driven by what you do in a sessionand the quality of that gameplay session.+When you first make your character, you'll have to figure out how much of a beating you can take, and that all depends on your [[ashendust:​levels|Level]]. Your XP is driven by both what you do in a session and the quality of that gameplay session.
  
 ==== Statistics ==== ==== Statistics ====
-[[ashendust:​statistics|Statistics]] are four points of data that let you gauge what your character is good or bad at, and how they might be able to impact the world, or be impacted by aspects of the world based on the decisions that you make. In addition, stats tie directly in to your skills, and provide bonuses to the more general concepts of how you might interact with the world, outside of specific ability use.+[[ashendust:​statistics|Statistics]] are four points of data that let you gauge what your character is good or bad at, and how they might be able to impact the world, or be impacted by aspects of the worldbased on the decisions that you make. In addition, stats tie directly in to your skills, and provide bonuses to the more general concepts of how you might interact with the world, outside of specific ability-use.
  
  
-**Grit** represents your physical resilience and how well you handle the hardships the world can provide. Grit also serves as a representation of your ability to physically manipulate the world around you. In addition Grit can help you physically assert your presencea show of muscle can sometimes say as much as a thousand words.+**Grit** represents your physical resilience and how well you handle the hardships the world can provide. Grit also serves as a representation of your ability to physically manipulate the world around you. In additionGrit can help you physically assert your presencea show of muscle can sometimes say as much as a thousand words.
  
-**Moxie** represents your mental resilience. This determines whether you can disregard a spell that's attempting to manipulate you, or will impact your ability to win a magical battle, resist falling asleep, or panicking in certain scenarios. Moxie is also representative of your ability to channel your confidenceto assert your will and desire upon the world around you.+**Moxie** represents your mental resilience. This determines whether you can disregard a spell that's attempting to manipulate you, or will impact your ability to win a magical battle, resist falling asleep, or avoid panicking in certain scenarios. Moxie is also representative of your ability to channel your confidence ​and to assert your will and desire upon the world around you.
  
-**Tempo** represents the pace with which you interact with the world around you. This impacts how fast you act in combat, as well as how proficient you are with more fluid weapons. With a faster wit and action ​on the world you can choose more carefully how you will stepor interact with an object, and this is represented by Tempo as well.+**Tempo** represents the pace with which you interact with the world around you. This impacts how fast you act in combat, as well as how proficient you are with more fluid weapons. With a faster wit and action ​in the worldyou can choose more carefully how you will step or interact with an objectthis is represented by Tempo as well.
  
-**Vision** represents your creativity or your ability to plan aheadand notice when something is not how it should be. This impacts how effective your luck is and how much direct control you have over it, or in what scenarios it might benefit you. It could also impact the flexibility of your spells or how well you can visualize a past event.+**Vision** represents your creativity or your ability to plan ahead and notice when something is not how it should be. This impacts how effective your luck is and how much direct control you have over it, or in what scenarios it might benefit you. It could also impact the flexibility of your spells or how well you can visualize a past event.
 ==== Skills ==== ==== Skills ====
 [[ashendust:​skills|Skills]] are what you use during the game to interact with the world when you lack an ability to specifically tell you the outcome of a situation. Every PC has a certain level of investment in their skills ranging from 1 to 3, based on their level and your choice in character development. ​ [[ashendust:​skills|Skills]] are what you use during the game to interact with the world when you lack an ability to specifically tell you the outcome of a situation. Every PC has a certain level of investment in their skills ranging from 1 to 3, based on their level and your choice in character development. ​
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 ^ Vision| Spellcraft| Empathy| Memory| Notice| ​ ^ Vision| Spellcraft| Empathy| Memory| Notice| ​
  
-At the beginning of the game players have a maximum investment of +1 to their skills, but as they increase in level that will increase to +2, and then +3 which will be reflected as a static bonus on rolls you make, in addition as you level you can invest in more skills.+At the beginning of the gameplayers have a maximum investment of +1 to their skills, but as they increase in level that will increase to +2, and then +3which will be reflected as a static bonus on rolls you make. In additionas you levelyou can invest in more skills.
 ==== Serendipity ==== ==== Serendipity ====
  
-[[ashendust:​serendipity|Serendipity]] acts as a temporary modifier for your stats, skills, and abilities. Points can be used to turn a bad spot of luck into a minimal success, among other things. It's the concept of fate, luck, or religion depending on how you want to look at it. Your serendipity ​points regenerate every time you take a Breather((A breather is any rest greater than 1 hour)), and have a handful of uses which will (hopefully) assist you in getting out of sticky situations.+[[ashendust:​serendipity|Serendipity]] acts as a temporary modifier for your stats, skills, and abilities. Points can be used to turn a bad spot of luck into a minimal success, among other things. It's the concept of fate, luck, or religiondepending on how you want to look at it. Your Serendipity ​points regenerate every time you take a Breather((A breather is any rest greater than 1 hour)), and have a handful of uses which will (hopefully) assist you in getting out of sticky situations.
  
 ==== Abilities ==== ==== Abilities ====
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 Impact - A card which dictates how the ability will impact the world. Impact - A card which dictates how the ability will impact the world.
 or, or,
-Augment - A card which can adjust the range, number of targets, or other more flavor oriented aspects of the ability.+Augment - A card which can adjust the range, number of targets, or other more flavor-oriented aspects of the ability.
  
 There are examples and a list of suggested cards and abilities at the ability link above. There are examples and a list of suggested cards and abilities at the ability link above.
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 ==== Combat ==== ==== Combat ====
-[[ashendust:​combat|Combat]] is one of the more unique aspects of Ashes and Stardust. All attacks are assumed to be hits unless specifically accounted for in some capacity, whether it be by a dodge, block, or shield ability (magical or physical). It ties closely ​in with the abilities system to allow for each character, and class, to have a unique combat style and feel, and encourage players to really //own// their characters.+[[ashendust:​combat|Combat]] is one of the more unique aspects of Ashes of Stardust. All attacks are assumed to be hits unless specifically accounted for in some capacity, whether it be by a dodge, block, or shield ability (magical or physical). It ties in closely ​with the abilities systemto allow for each character, and class, to have a unique combat style and feel, and encourage players to really //own// their characters.
 ==== Death and the Afterlife ==== ==== Death and the Afterlife ====
-Where there is combat there is also [[ashendust:​death|Death]],​ and in the world of Ash and Stardust, there is the afterlife. When lethal damage is dealt, you will find yourself unconscious,​ and then, potentially,​ dead. When dead you will enter an Ethereal state, where your allies may venture out on a journey to repair your body, find a suitable vessel for you to inhabit, and re-tether your spirit. Or to help you move on, so that they too, can find a new ally to proceed on their journey with.+Where there is combat there is also [[ashendust:​death|Death]],​ and in the world of Ashes of Stardust, there is the afterlife. When lethal damage is dealt, you will find yourself unconscious,​ and then, potentially,​ dead. When dead you will enter an Ethereal state, where your allies may venture out on a journey to repair your body, find a suitable vessel for you to inhabit, and re-tether your spirit. Or, they may to help you move on, so that they too, can find a new ally to proceed on their journey with.
  
 ==== Stats, Skills, and Abilities in Conflict ==== ==== Stats, Skills, and Abilities in Conflict ====
 [[ashendust:​ncresolution|Non-Combat Conflict Resolution]] has a handful of possible outcomes, but generally you can consult the stair (or ladder, or whatever your preferred method of ascent) of narrative escalation. [[ashendust:​ncresolution|Non-Combat Conflict Resolution]] has a handful of possible outcomes, but generally you can consult the stair (or ladder, or whatever your preferred method of ascent) of narrative escalation.
ashendust.txt · Last modified: 2019/03/13 02:16 by lemesprie